Sakura Agent • Put an end to the invasion
I feel like we have reached a point in social progress where almost everything has become acceptable. In the words of Assassin’s Creed: Everything is Permitted.
I am not, however, convinced that playing a game about scantily-clad Japanese Secret Agents save the world from ‘incursions’ while on your lunch-break at work has quite reached mainstream acceptance yet. I suspected that there might be a ‘hint’ of suggestion in the game just by virtue of its genre, but I never quite expected salacious crotch-shots and lingerie-as-evening-wear revealing.
Now, before you get the wrong idea – I am absolutely not a prude. I bloody love a good Asian cartoon soft-core semi-pornographically influenced visual novel as much as any other red-blooded thirty-something heterosexual male. I am certain there is an argument to be made for the sexualisation and objectification of women in games – and I absolutely support that, in truth, I spent most of my time while the game was loading searching for the right sequence of answers to get me through the game with a 100% achievement completion rate – my issue is more that this game was such a shock on an otherwise normal Wednesday afternoon.
I mean … I was having leftover spaghetti bolognaise, and next thing you know … blammo – crotch-shot. It’s a good thing I didn’t wear a white shirt today.
What pleases me most about Sakura Agent is that I’ve finished it. I am satisfied to have collected all of the achievements in this game, thanks to the aforementioned walkthrough. Done. Fin. The End.
I understand that there are other games in this series under the broad heading ‘Winged Cloud’, which I can only assume is some lost-in-translation title, so this may not be the last time you see the semi-naked cat-loving women grace the pages of this blog … but it’s probably the last time you’ll see it grace my screen during business hours.
Well, certainly in my current open-plan, heavy foot-traffic role, anyway!
CUPID – A free to play Visual Novel • You gave Rosa her Freedom
The thing about Visual Novels is that they are essentially the PC, or the ‘classic’ equivalent of a Telltale game. Good, meaty stories that you can interact with as opposed to just a static telling of a story – and while that is not to denigrate other media – I just enjoy being able to suck down a good story that not only rivals anything else on television or at the theatre – but also lets me earn an achievement or two and build up my gaming CV at the same time.
This isn’t the first time that I’ve played CUPID. In fact, I’ve already earned about two thirds of the achievements thanks to the use of a guide, a pen-and-paper and just generally enjoying the story and fiddling around with a few different options (including speed runs) that get me the maximum achievement-age with the minimal effort.
Minimal Effort should be my middle name.
Tonight is another action-packed night, so I didn’t want to be trying to push for an achievement when I get home. For those of you in the Southern Hemisphere, you’ll appreciate that the evenings are cold, there’s less time to run around outside and play with your kids, making some afternoon/evening ‘couch time’ an inevitability. While the substance of this story isn’t really appropriate for my small kids (particularly the scene where a woman is having sex with a stranger – quite detailed subtitles on that one!), the idea of being able to spend the little time I ‘do’ have with my kids on something non-gaming related is alright by me.
… well, now it’s alright – if I hadn’t earned an achievement for the day, who knows what sort of neglectful Dad I’d be labelled as!
Steins;Gate • Started Steins;Gate • Bronze Trophy • Rarity 99.0% (Common)
You’d be hard pressed to miss this trophy if you even had a passing interest in Steins;Gate, considering it unlocks in the first few seconds of starting the game. Steins;Gate, let’s call if SG from now on, is part of my current kick of doing visual novels on the Vita, which often involves a combination of using a trophy guide for decision-making, Wikipedia to understand the story, and the game itself to get a flavour for the pacing and delivery.
Speaking of pacing, my goodness this game moves slow. I think the rapid progress of Hatoful Boyfriend has spoiled me somewhat, so it’s a combination of clicking X a lot and, well, watching the story unfold.
I’m hoping that this will end up as another Platinum trophy, but time will tell. If it continues to move at this pace, I’m uncertain if my attention span can keep the momentum, so we’ll see how this all unfolds in the coming weeks!