Minecraft: Story Mode • Completed Chapter 2 of Episode 6 • 15G • 7.73% of gamers unlocked this
A bit of an opportunity session this morning, and while I still had Minecraft: Story Mode on the recently-played / pinned list on the Xbox, I figured it was a good a chance as any to grab an achievement and liberate myself from trying to squeeze in a gaming session tonight. Because, to be honest, I could really go for a few more hours sleep.
Unlike yesterday, I actually sat and watched a bit of this episode. Not through any great desire to engage with the story, but more out of a sense of ‘nothing better to do’. The morning wasn’t entirely wasted, I still managed to get my son dressed while tapping whatever input I felt like at the time to keep the story going, and the lack of a huge combat scene helped … though Chapter 2 largely concentrated on the death of a character (that’s not a spoiler … we meet him for about 30 seconds), and the subsequent detective work that Jesse et. al. put in to learn ‘why’ he might have been killed.
I can kind of see what the intent behind Story Mode was. Almost like an episodic, monster-of-the-week style structure, that might have allowed it to continue in perpetuity. As Phil Spencer has alluded to in the past, the Xbox Game Pass is conducive to releasing episodic content like this, though I think it will take a different title to get me on-board after (and I know I’ve already whinged about this yesterday) the Story Mode season pass debacle.
With that in mind, there are plenty of fresh IPs waiting to be tapped, or even some older titles that could do with a reboot. If anyone has the sharp business mind needed to make it happen, it’s Phil Spencer.
In Phil We Trust.
Squareboy vs Bullies • Defeat all the Bullies • Platinum Trophy • Rarity 82.2% (Common)
Another game that has a problem reigning in their capital letters. Well, sorry Rohan, but I’m going to have to override your decision this time. But all-in-all, thanks for the game!
I think that this concludes the list of games I had on my cheap-and-easy-to-platinum-in-a-couple-of-hours list, so I’ll be back to Hatoful Boyfriend and Hitman GO soon enough. It’s been a welcome taster back into the world of PlayStation, so much so that I even listened to the Blogcast for the first time in a long time this morning on the way into work. Hearing Justin Massongill talk about loading up his Vita with Persona 5 and making an effort to grab a platinum took me back to my own commuting days – many of my platinums on my old account came from the LEGO series during my daily hour-long commute (both ways). Others on the train had their Nintendo DS or their phone – but I lauded over them all with my Vita, knowing full-well that I was earning myself some PlayStation trophies while they did nothing to build evidence of their gaming career. It’s petty, I know – but that’s kind of the whole point when I’ve made my blog out of earning an achievement a day, no?
One thing that is concerning / bothering me about playing on my Vita is that somewhere along the line I seem to have a drifting left stick. What that means is, essentially, that it steers everything ‘up’, like I was pushing on the stick … and without the luxury of just being able to switch it out with another controller, I’m left either suffering in silence, or starting the hunt for a second-hand (or new?) unit. I’m opting for the ‘suffer in silence’ bit for now … as long as I can turn the device on and get to some games, I can deal with correcting the drift every now-and-then, but I did have a few moments where it caused me some grief during Squareboy. It’s also caused me to run into trouble a few times while playing Hotline Miami … something that I thought was my own fault for grazing the touchpad or similar, but it turns out, no – that six year old piece of hardware is probably at the beginning of the end … or at the very least, the end of the beginning.
Staying with PlayStation, I didn’t get a chance to do any more Bloodborne last night – instead opting for my quick Xbox achievement an an early(ish) night. Not that it really helped, I’m still absolutely exhausted today, but I have a three-day weekend coming up so I’m hoping that will be a good chance to recharge the batteries …
… and play the Vita.
Tenrow • Complete Level 34
Something a bit different tonight. I’ve loaded a few ‘lite’ games onto Steam for quick-and-easy gaming … the kind that you’d normally chip away at on your mobile phone. Tonight’s game, Tenrow, is so lite that I was able to finish it fairly easily in under an hour.
I don’t know whether Steam went on a little trend of puzzlers that involved adjacent cells (see also: Hexcells), but it seems like there’s a few to choose from … and their sequels. Either way, in only offering four achievements for this title, I have successfully 100%’d it. Go me!
Clicker Heroes • Complete 25 Ruby Quests
I was actually thinking of letting this one slide today. Not that I was doing so out of needing to desperately earn an achievement or anything – but I just actually ‘felt’ like breaking the cycle of PC achievement earning in order to ‘take the foot off the throttle’ a little bit.
That being said – I did earn an achievement, so it seemed like a bit of a waste not to cash it in and log it here. I either didn’t remember or couldn’t be bothered to take a screenshot though – so it’s an old shot from what looks to be early-game, either when I first played or post-transcendence, either way – it’s a pretty picture to go with the accompanying Tweet. Enjoy at your discretion.
Today’s gaming has otherwise been fairly quiet. I knocked (accidentally) another achievement over in Wildlands, and I have aspirations of finishing another ‘arm’ of the cartel tomorrow which should just about put me on the home straight. I have some time booked in with my PlayStation Vita now so if I get something after midnight, I might take the time to write about that in the morning as well.
Otherwise, it’s late. And I’m tired. Goodnight!
2064: Read Only Memories • Complete Chapter 1
Slow and steady wins the race, and today was the epitome of chipping away at a title. The point at which I left-off 2064 seemed to be only a few moments short of the ending – our protagonist and his little robot friend on the trail of the missing engineer-slash-scientist, and after a story-beat, I was given the friendly reminder that ‘this game does not auto-save’ and we were onto Chapter 2.
For the record, the story is still solid. I’ve had to adjust my expectations for how long chapters are, and I’d like there to be an option to click through the narrative a ‘little’ quicker (I know I’m a skipper, but I’ve been reading the story this time around – and even my mind can process the text faster than it is delivered), but all-in-all, my joy for this title remains unchanged.
The Wolf Among Us • Completed Episode 3: “A Crooked Mile” • 40G • 38.14% of gamers unlocked this
I had actually miscalculated the ending of Episode 3, thinking that it concluded much sooner and with a different cliffhanger, but I think I might be one or two episodes short. But my memory was soon jogged when I watched the final emotive minutes as Bigby et. al. were closed in by dark windowed cars in the alley near the Pudding and Pie.
If you are detecting a bit of a theme with my gaming lately, then you’re probably right. I have been working on getting some ‘low hanging fruit’ achievements earlier in the day so that I have the flexibility to play some of my other, slower-burn games at night: currently Sea of Thieves and Wildlands. I was committed to finishing off this episode today though, rather than just grab-and-run with the next achievement – but largely because I wanted to push towards that specific ending, which turned out to be wrong anyway.
This also gives me the thought that I need to do a bit of a stocktake of my Telltale Game catalogue. I have Tales from the Borderlands there waiting for an Xbox playthrough – a fantastic game on its own – and I’m fairly sure there’s a Batman sequel, another iteration of The Walking Dead, and God knows what else I’ve missed over the past year.
It also gives me a healthy assortment of options going into the final stretch of this challenge. Don’t be surprised to see a few more of these pop-up over the next few months, particularly during the mad mid-week rush!