Leave It To Me!


Grand Kingdom • Finish off an enemy with an Assist • Bronze Trophy • Rarity 36.2% (Rare)

When I say I’ve spent more time trying to get the screenshots off my Vita than actually playing Grand Kingdom, I’m only speaking with a dash of hyperbole. I don’t know whether Sony have made some back-end changes (or removed support all together) for how email works on Vita, I had great difficulty getting Content Manager to work, along with even trying to send the images in a message to myself via the PSN.

The solution I came up with involved downloading LiveTweet, the custom Twitter application for Vita, where I could Tweet the images out from my own account and then save them from there. Not an ideal workaround for the company that pioneered the ‘Share’ button, but there you go. We have, what the kids call it these days, ‘content.’

I started a game of Grand Kingdom a while ago, but never really made it past the first level. It’s actually the kind of gameplay that really appeals to me – story rich, turn-based, semi-strategic combat with beautiful visuals. In these early levels, it’s actually fairly easy to defeat a team of four enemies without too many problems, though I can see a rapidly improving AI that is bound to cause a few headaches as the game goes on.

This achievement was for using an assist to defeat an enemy – perhaps the one move in combat that actually requires the X button. For most other moves, that actually cancels your attack and does what would normally be reserved for the O button, but instead this is a matter of choosing your assist, hitting X and letting them bring some hurt to your currently-targeted enemy. Should be the most simple thing in the world right? Turns out I’d missed a few good chances because I was too busy hitting the triangle or O button in anticipation of ‘locking in’ a move (like you have to do with the player character), so my logic is not entirely flawed.

There’s still a not-insignificant path to tred on this game, so depending on the frequency by which I play, there’s a good chance it will pop its head back onto my monthly Sony selection, or early in the new financial year.


Reached level 10


Horizon Zero Dawn • Reached player level 10 • Bronze Trophy • Rarity 78.5% (Common)

I’ve decided to record a few more of my ‘other’ gaming pursuits – firstly because I enjoy the writing process, but also admittedly because it’s good content. I like using achievements, or trophies, as the subject headings for these entries, as it gives a good indication as to where I’m up to in terms of progress, as well as keeps things relatively in-line with my particular gaming kink.

The start of my session largely focussed on completing ‘The Proving’ – which I referred to as a ‘trial’ earlier (same difference) – which was actually far less onerous than I thought it would be. For something that Rost seemed to think would require years of combat and strength training, it seemed that Aloy simply had to ‘race’ to the finish. Sure, I don’t think I would be in any way, shape or form be equipped to do something like the proving myself in real life, but thematically, I think even a young Aloy was already a regular little free-runner and combatant to the point where I think that Rost’s forbearing was probably a little uncalled for.

Jumping ahead, the last few beats of the story have focussed on tracking down another tribe who ambushed the Proving competitors – meeting up with the tribal war chief, and laying waste to their campsite. Along the way I’ve climbed onto the back of a giant giraffe robot, taken down some flame-throwing behemoths and reached the titular Level 10.

If I’ve said it before, I’ll say it again. This is a good game. Guerrilla have done good here.

The journey continues …