Trailer Park Boys: Greasy Money • Reach Season 3
I’ll talk about this game in a minute, but what I first want to discuss is the guilt of video gaming. I think this is a good post for Left Click Right, so I’ll write about it later, but to cut a long story short, an Executive saw me playing video games on my lunch break today and it made me feel guilty.
Should I feel guilty? I was playing on my time, and there’s nothing wrong with the hobby itself – so why does gaming still attract guilt? Why is it still a hobby that needs to be kept in the closet? If I was looking at ABC News I wouldn’t feel guilty, but if I was skimming Kotaku then I would. The stigma of gaming is still alive and well, and I hate it … I’m going to give this some more thought and share them later on.
In the meantime, the game I was playing when I was ‘caught’ was something new to my repertoire: Trailer Park Boys: Greasy Money. It’s essentially a clicker, but there is some story that goes along with it – seemingly broken into ‘seasons’, which I suspect are a little like Idle Champions of the Forgotten Realms quests.
I have to admit, I do like a sprinkle of humor and a smearing of character in my clickers. I think it adds a lot of substance to an otherwise mechanic-focused game. The first few missions, or ‘seasons’ as the case may be, sees you opening up a fuel station (using stolen fuel), and a strip club.
Who says gaming can’t teach you anything about economics?
I’m keen to get a little further into this game, considering my long-standing love of clickers, its ease of use and its low barrier to entry. There is some more work to be done in learning the broader mechanics, but it seems to be more-or-less the same than every other clicker I’ve played … the only exception being where the buttons are placed.
I can see this being on the regular clicker rotation for a little while yet. Now, if only I can avoid doing so when big bosses are on site waiting to judge me harshly for my extra curricular activities.