Super Lucky’s Tale • Fell into a tar pit • 5G • 6.38% of gamers unlocked this
I think I confused my kids by being happy about getting this achievement. I suppose stating that you need to fall off an edge and dive into tar to get an achievement is kind of confusing – the reward for doing normally complicated tasks being diluted with something as silly as this brings me great joy as an adult, but I empathise with the sideways glances and the twenty post-tar pit questions.
The tar pits themselves don’t unlock until about the final third of the third world, so I’ve actually been playing a whole lot of Lucky that didn’t yield an achievement this morning. For instance, I completed every one of the statue move challenges, one of the race challenges, a whole bunch of levels and just general coin collecting today, none of which yielded me an achievement. I mean, it’s all ‘progress’ I guess, but I had hoped for something a bit more substantial a bit earlier on.
I also can see some achievements tied to coin collecting, but other than that – their purpose in the game remains confusing. That being said, I’ll never say ‘no’ to an achievement, so if it gets me a day off I’ll take it.
Last thing I want to mention today is that we’ve booked a weekend away in about a month’s time and I don’t think it’s going to be PC-appropriate … Xbox really need to step up their efforts to get me that iOS Halo port, or some Microsoft Solitaire achievements are going to be desperately needed. I’ll be spending some time in preparation for the weekend, so don’t be surprised to see my account spike with a few heavy sessions on Solitaire. Worse case scenario is that I downgrade an old phone or iPad for Halo, but we’re not quite at that crisis point yet (plus I really wanted to save those achievements for an Indonesian holiday later in the year) – so watch this space.
Super Lucky’s Tale • Retrieved King Bunny’s carrot within the Garlic King’s maze • 40G • 10.79% of gamers unlocked this
Before I begin, I have to say that the description for this achievement sounds like something you concoct out of a night of drunken philosophising around an old table on someone’s back porch. It’s actually one of the simplest achievements you can ever earn, and involves grabbing a carrot and heading to the left of the maze where you can find King Bunny eagerly awaiting his fix of Vitamin C.
I actually started the night off with a bit of Skylanders. I went to Chapter 8 on Trap-Team (don’t ask me what level that is – it’s one with Dream catcher) with the intent of doing some achievement clean-up, but I was blowed if I could find the waterfall area I was supposed to go to, let alone the little gold balls to knock off their platform. I’m not too concerned with any sort of completion of Skylanders, but when I have a chance to play with the kids, I like them to somewhat influence the decision about title.
It just so happens they chose wrong.
With some subtle suggestion, I managed to get them excited about playing some more of Lucky, and after a few levels, we’ve arrived at the final stage of the Vegetable world. Time and inclination got away from us to finish the whole level, but I am certain that it’s only a short replay to get back to where I was earlier.
Tonight I hope to finally capture/kill Predator on Ghost Recon Wildlands, but it’s certainly been a frustrating few hours over the course of the long weekend, and there’s ostensibly no achievement attached to it, so I’m treating this more as a feat. Of course, it could all be for nothing if I have another frustrating night of being shot in the head by an alien, so we’ll see whether it ends in a pleasing victory or a controller through the TV.
Super Lucky’s Tale • Completed a Marble Mingame • 10G • 13.90% of gamers unlocked this
Some more Super Lucky’s Tale today. I have a lot of other games that I could be playing – but let’s be honest, it’s a long weekend here for much of Australia, I’m tired, and having the kids get a bit excited when I earn a clover or finish a particularly challenging level is kind of rewarding. And when I say ‘kids’, I really mean me.
I earned a few achievements with Lucky today – there seems to be a few achievements designed to reward your ‘firsts’. I finally managed to obtain some mastery of that challenging 2D level that was bothering me yesterday, and I also managed to clean-up achievements for earning all of the L-U-C-K-Y letters on a level and for completing a ‘Burrow Run’.
But the achievement I chose for today was for completing a Marble Minigame. My first thought for this game was: ‘thank God I’m not trying to complete this with sixaxis’, because while the level wasn’t the most difficult thing I’ve ever tried to accomplish in gaming – the aforementioned tiredness has certainly lowered my threshold for making frivolous mistakes.
If I’m perfectly honest, I still made the odd mistake – certainly there were a couple on the second of two Marble Minigames I accomplished – but they were more the result of trial-and-error than my lack of concentration. I managed to stay just on my own good side long enough to complete the two of them, so ‘bully’ to me.
This is also a good chance to welcome any newcomers to the blog who might have found it via the new Instagram page: @achievementaday. I found that my account is filling up with a whole raft of quite good gaming screenshots, and it seemed a waste to tuck them away on Facebook, Twitter and this Blog, so why not expand the scope a little and use an actual medium dedicated to visual content? Anyway, if you’re new here – welcome. Check out the ‘About‘ page for the details of the challenge as we rapidly approach the final quarter.
This afternoon I’ll be broadening my horizons again with some more PlayStation and PC gaming. I’m not sure what I’ll fill in my time with the most, but I’m a man of much whim and flimsy – so it’ll be a surprise for us all.
Super Lucky’s Tale • Completed the Prologue • 5G • 86.37% of gamers unlocked this
It’s nice to try different things. Yes, this is overtly a kids game, and yes, this is pretty much the knock-off Crash Bandicoot that you think it’s going to be – but it’s been a while since I’ve sat down and played a nice, mindless kids game (with the exception of Skylanders, LEGO Dimensions, and everything else that my kids like to play). Alright, fine. I love kids games. This one is no different – it’s good, harmless fun.
Well … it seems harmless, until I ended up needing to turn it off for a while after a particularly frustrating little platforming section that caused me to fall off more times than have a successful run.
This achievement in-and-of itself doesn’t require you to do anything. It pops within twenty seconds (give-or-take) of the opening footage starting, which makes the 15%-odd percent of people who haven’t earned this achivement just … well, strange. It’s not the first time I’ve commented on strange statistics around achievements, so I don’t think there’s much value re-litigating it, but it makes you wonder about the value of percentage earned, and likewise on PlayStation, the rarity of particular achievements.
I wouldn’t say I’m enjoying Super Lucky’s Tale, but I may get to the end of it just by virtue of having ‘not much else’ to play while the kids are around. It’s tiring, and messy, having to get a whole heap of portals and Skylanders or LEGO or whatever Toys-to-Life game the kids want to play out and setup and playable, whereas at least with Lucky I can just hit the button and go.
It does seem like an unusually big game though – but that might just be clever game design that gives the appearance of depth. The race will be on to see whether game length can outlast my attention span …
… or my kids’ attention span.