Master of Reincarnation



Clicker Heroes • Ascend the world 25 times

I have been running Clicker Heroes quietly in the background of my day job for a while now, but I actually reached two milestones today that I thought would be cause for a blog entry.

The first one is the titular achievement for ascending the world 25 times. I feel like that I’ve gotten into a good rhythm for ascending … capping out just before I get to the hero Atlas, and levelling up as many of my heroes as I can in pursuit of damage-boosting Hero Souls. The process is actually quite quick now, with my DPS letting me rapidly ascend levels to get to the higher-yielding boss battles that let me get Amenhotep to Level 150 and buy the ascension. All-in-all, a twenty minute job … and that’s if I’m not paying attention.

Which leads me to my second achievement …


Killing Doppler, the Robot. In reality, it’s the achievement for hitting Level 500 … which I set as my psychological benchmark for this latest ascension. It actually took me a couple of days to balance out my boosts and my DPS to be able to smash through it, but as the climb edged closer to 500, I sensed that it would be an easy fight once I got there. Sure enough, by the time I confronted Doppler, it was a few clicks and he was gone.

That was enough for that ascension so I’ve reset and I’m back on the path towards my next achievement. From what I can tell, the next achievement on my journey should fall around Level 600, but the climb to 500 in this latest round leads me to believe that the next 100 levels might take a little bit longer than one would suggest.

Still, sitting around lamenting the effort results in no progress on the journey. Onward and upward.

Click, click, click.


Running Late



Clicker Heroes • Complete 50 Five Minute Quests

It’s been a while since I’ve revisited my clickers – and the gap is definitely felt. Well, by felt, I mean noticeable, thanks to a healthy gaming approach to making me money regardless of whether I’m actually there to control where the money goes. It’s nice to be able to log on after a few days (or weeks, or months, etc.) absence and still have progress carry-over, and Clicker Heroes, as one of the OG clickers, does it beautifully.

Today’s achievement comes from having completed fifty five-minute quests. For the most part, I’ve leaned-in very heavily to the ‘gold’ quests, in anticipation of using the money to upgrade my heroes so that I can get further, faster. As it turns out, there’s a limit to that speed, and so I tend to end up around level 200 and end up ascending ready to get to the next level faster and stronger.


Am I ‘doing’ it right though? That’s the question I’ve been asking myself, because it seems like that while the souls I get from ascending let me improve my damage capability – and therefore the speed at which I level – I’m still capping out around the same level each time. Part of this, I suspect, is patience, as in I’m not prepared to wait on that level long enough to power up enough to pass it, but it’s also likely to be a marketing goal to get people roughly to the same point each time and make the next leap incredibly difficult so that they buy a little boost or spend some money on a hero, and then get through until the next overly-difficult boss.

Right now, it’s all hypothesis and hyperbole though, and I suspect that we’ll never know, or certainly not until PC Power Plan do a ‘behind the scenes’ and interview random people from their studios and ask other outlets if they tracked demographics and buyer behaviour.

We can take a pretty educated guess though.

And that guess is, yes, we’re all dirty consumers who need to be encouraged to spend our money on microtransactions.

Boss Murderer



Clicker Heroes • Kill 10,000 bosses

Another one gone, and another one gone, another one bites the dust.

10,000. Ten. Thousand. By anybody’s definition, I’d argue that’s a not-insignificant number of kills for a game that thrives on continuous progress through an army of endless enemies looking to take you and your mouse pointer on for a good time, and I don’t mean that in a good way.

It feels like a long time since I had a go at Clicker Heroes. In truth, it’s been less than a week, but I’ve had quite a few distractions more broadly on-my-mind: a holiday away, doing chores, calling past the supermarket on the way home, those little things that all contribute to a happy, healthy home. Combine that with a bit of a busy period at work, my lunchbreaks have been short, sharp, and often at my desk … so some time to get in a quick gaming fix has been limited.

Not today though. Today, I darn well made the time.

Today was actually an achievement that required a bit of work. Nothing an onerous as having to click, but balancing out progress versus income versus trying to knock as many bosses over in one sitting versus … well, you get the idea. Needless to say, that it took some time and monitoring of the game’s progress as it went from about 3,000 boss kills at the start of the day, through to the golden 10k needed to unlock this achivement. I am certain some die hard fans will be none-too-pleased with me with my approach of farming bosses for an hour or so, but as much as camping is a genuine strategy, as too is farming. Plus, who the heck wants to play long enough to get 10,000 bosses through normal gameplay?

One thing I haven’t worked out is whether achievements in Clicker Heroes give you any initial perks. For example, in Ragnarok Clicker, earning a specific in-game achievement is usually tied to increased DPS or clicks, though Clicker Heroes seemed to just reward you with the achievement and then carry on with business as usual.

I guess we’ll always have hero souls.

I’m about to wind-down for the weekend, and play something frivolous tonight for my Xbox achievement. I’m not sure what I’ll run with yet, but this morning I was in the mood for racing, and now I’m in the mood for Batman … so it could be something entirely different by this evening. Time will tell. At least I can safely say that it won’t be the new Avengers on the top of my list.

Trend Setter



Ragnarok Clicker • Transcend the world 3 times

My addiction to transcension continues today, finally landing enough gold to transcend for a third time on Ragnarok Clicker. Having done a bit of a Google to understand how the concept of transcension works, I have a bit of a better idea now – the main concept being that transcending makes it easier to get to higher levels faster, surpassing them a little bit each time. It’s a novel concept, and I haven’t worked out the quickest path to achieve a good rate of return, but I like that I was able to learn a little more about a game format that I quite like.

This weekend is a free-play weekend for Wildlands on PS4, so I downloaded that overnight to see whether it’s worth doing a Platinum-run on that. I spent some time this morning detaching my old PlayStation login from my Ubisoft Club (the old ‘UPlay’) account and adding on my new ID. I think I’m in a place now where I’m a little sad about seeing all those trophies go, and it feels more like a death than a divorce, but I think it’s fair to say that Sony isn’t going to do anything about it. Even if they patch in the use of a different field for usernames, it will forever be tied to your original, or legacy, username – and I’d rather something I’m happy with than something that has given me a touch of angst.

Otherwise, it’s the freakin’ weekend here, so I’m off to grab my Xbox achievement and then mix-it-up a bit between the rest of my gaming platforms.

So many games, such little time to play them.

Is this real life?



Clicker Heroes • Ascend the world 10 times

I feel like I might need to rename this blog Clicker Achievement a Day but no doubt that there is little difference between this and any other game that you get ‘on a roll’ with. I decided to abandon my post-transcending run to clean up some of the more mainstream achievements first, including today’s effort which required me to transcend three times to unlock this achievement.

I can’t quite pinpoint what the buff is that gives me greater damage, particularly in the DPS stats, but I have little difficulty flying through many of the early levels now, even without much intervention. Gold comes more quickly, damage is higher, and now that I’ve worked out how to auto-advance, I’m only required to check-in on the progress once every hour or two.

As a result, I was able to fast track much of the ascension just to earn enough to be able to set Amenhotep’s level 150 ability up and pull the metaphorical trigger. Even at restart which would normally require me to build up a bit of a baseline before I could unlock the better DPS is gone … and what’s better, is that now I’ve completed this achievement, I’ve earned an additional bonus 1k click damage from the start!

I’ll make an effort to whip around some of my other clickers tomorrow just to check-in on them. I have no doubt that there’s plenty of gold, teeth, or whatever commodity is being harvested ready to collect and spend.

Or, if the mood grabs me, I might have a session transcending in those games as well!




Clicker Heroes • Transcend 1 Time

And so, we now arrive on the other side of the transcension barrier. There seems to be quite a few achievements on offer post-transcension, though, admittedly, none of them look like ‘quick wins’. Rather, the achievements are for completing anywhere between Zone 4,000 to 30,000 … so I don’t know whether I jumped on this one too early, or whether there is some meta game that I’m supposed to know about to maximise my heroes’ DPS, but either way, I’ve transcended and earned myself, at the very least, this achivement.

I’m sure I’ve mentioned before the excitement of ‘starting again’ when it comes to a good clicker, and for much of my lunchbreak, this is exactly what I felt as I retweaked my game to be able to cope with an ascension.

The only thing I’m confused about now is the use of mercenaries, because it looks like they have been locked-away as part of the transcension (requiring me to ascend like a normal person).

Perhaps a bit of a read of some internet guides are in order to get a bit of a handle on techniques will help me.




Tenrow • Complete Level 34

Something a bit different tonight. I’ve loaded a few ‘lite’ games onto Steam for quick-and-easy gaming … the kind that you’d normally chip away at on your mobile phone. Tonight’s game, Tenrow, is so lite that I was able to finish it fairly easily in under an hour.


I don’t know whether Steam went on a little trend of puzzlers that involved adjacent cells (see also: Hexcells), but it seems like there’s a few to choose from … and their sequels. Either way, in only offering four achievements for this title, I have successfully 100%’d it. Go me!

Thirty-Five Systemized



TransPlan • Complete 35 projects at or below par

I started a bit of a session on TransPlan yesterday looking for something to wind-down at the end of the day while watching the US incarnation of Shameless. I have to say, that this is quite a good little puzzler, in which you aim to get a coloured ball or a box into a specific location on the screen, using a variety of techniques such as an eraser or drawing pin. Yup – the tools of the gaming gods.

I was actually quite surprised to find that I’d completed 35 of the levels already. I suppose the first 5-10 levels are largely tutorial, and each part thereafter is designed to build on your knowledge of the techniques used to complete the level, so with a bit of trial-and-error, 35 is probably inevitable, but you would have to admit, on paper it seems like a good psychological barrier to overcome. From what I can tell from the achievement list, there is at least 70 levels to completion … but I also can see a group for ‘master projects’ as well … so whether they form part of those 70 levels or if they’re something additional will remain to be seen.

Bounty: Woodchip, the Rodent



Clicker Heroes • Defeat Woodchip, the Rodent

Nothing particularly challenging here. Woodchip, a fairly benign-looking rat pops up at Level 300, and after cashing-in a whole heap of idle cash from overnight, it was more than enough to boost my heroes up enough to take him out.

And so, the journey continues.

From what I can tell, there looks to be a bounty achievement to win for every 100 levels, with zone progression achievements kicking-in after about level 1,000 and unlocking about every 200 zones thereafter. My progress is certainly not in the 100-zones-a-day level, but I’d like to clean-up all of the bounty achievements before I consider transcendence. I’ll wait and see how I feel about the process at Level 1,000 before I make a decision about pushing on or cashing in for another achievement. As I’ve talked about before, there is something quite cathartic about cashing in your chips and starting again … just make sure you check achievement progress before you do so.

Tonight will be a very quick session on the Xbox along with the accompanying write-up. After a terrible night up with my daughter, I am just about ready for bed now – and it’s three o’clock in the afternoon!

Kleptomania resurges



Insanity Clicker • Open 100 chests during all the playthrough

A little more clicker love today, but as it turns out, my pursuit of this achievement was way off. ‘Opening a chest’, it seems, has nothing to do with opening the suitcases that drop onto the screen at random intervals of play, but rather it relates to the defeat of a particular monster that is rotated through the enemy list with varying degrees of frequency.

Imagine my surprise.

The solution for this was dropping back a few levels and letting my … army? … smash through enemies quickly at around level 100 or so in order to rotate through to the ‘chests’ quicker and eventually unlock the achievement. Tracking the progress was easy enough via the statistics page (under ‘kills’) which makes sense when you work out what you’re doing, but considering I had managed to get this far in ignorance is a special level of dumb.