Daub Stamper


Microsoft Bingo 13_05_2018 6_10_36 PM

Microsoft Bingo • You have daubed 500 cells across multiple Bingo matches • 55G • 27.76% of gamers unlocked this

Firstly, Happy Mother’s Day to those who celebrate it, and my sincerest thoughts to those who might find today difficult for whatever reason.

Today’s achievement is another Windows one, but I elected to go with something a bit different today and locked in a Microsoft Bingo achievement. There’s probably a few other ‘achievable’ ones that I’ll be able to strive for in the future when I’m a bit pressed, but for now, I tapped out at the first opportunity to grab something for the day – and that one is Daub Stamper.

Microsoft Bingo 13_05_2018 5_26_42 PM

I have to say that I think daub is a terrible word. Surely they could simply use ‘marked’ or almost any other word to refer to putting a circle on the page that would mean the same thing – but I guess it is what it is.

And ‘daub’ is what it is.

I feel like a lot of these games – like Microsoft Solitaire or Majong – were developed at the height of the Windows 8 era, but hit their stride post-Surface. The UI is decisively built for a touch screen, but the Xbox integration and greater focus on the Windows Store means that they have found a bit of a niche life in the achievement-hunting community.

Anyway, I’ve locked this in for the night and I’m going to pack it in, ready for another week.


Make reactions


W.O.R.L.D.S_ Win Own Reinvent Live Discover Sim 11_05_2018 10_17_38 PM

W.O.R.L.D.S: Win Own Reinvent Live Discover Sim • Perform reactions • 20G • 59.98% of gamers unlocked this

I thought I might have been able to get an achievement a bit earlier tonight, but the footy was on.

I’ll let you sit with that thought for a minute – pick your jaw back up off the floor before you keep reading.

This weekend, I have a whole heap of family about to descend – correction: already have started descending – on my house for a birthday party that we are hosting for an elderly relative tomorrow afternoon. That means that, while I haven’t vocally given any resistance, my TV is not my own … and I’m left either waiting until the end of the evening to get onto the console, or I’m left to find ‘other’ solutions.

Tonight’s solution came by way of the Windows store in a little free-to-play game titled, W.O.R.L.D.S: Win Own Reinvent Live Discover Sim.

W.O.R.L.D.S_ Win Own Reinvent Live Discover Sim 11_05_2018 10_14_17 PM

Firstly, don’t ask me what that means … I have no idea. It feels like they’ve wanted to use the word ‘Worlds’, and then they’ve slapped a whole heap of words together to get an acronym. Much like some dialogue in the opening episode of Agents of S.H.I.E.L.D …

…It means someone really wanted our initials to spell out “shield.”

Titling aside, this isn’t actually a bad little game for the price you pay. It shares similar mechanics with the Doodle God series, which shouldn’t be surprising considering it’s made by the same developer – but it is packaged together in a way that you wouldn’t think a simple puzzler would deliver.

W.O.R.L.D.S_ Win Own Reinvent Live Discover Sim 11_05_2018 10_11_09 PM

My difficulty in this game actually had nothing to do with the game itself, but just the effort required to install it on my laptop. Opening up Windows 10 for the first time in a little while meant that there was 40 apps listed for update. Forty. Four-Zero. Sure, the mileage varied in the update size from app-to-app, but isn’t it so incredibly indicative of the world we live in today … nothing is permanent, everything is always transient. Often in the world of gaming, we lament the loss of cartridges, in which a whole game was finished, bundled, and sold.

Sure, there are benefits to the world of updates – but let an aging man lament the changing world for a while.

Icons of History


Age of Empires: Castle Siege • Unlocked any 6 heroes • 50G • 15.19% of gamers unlocked this

As promised, I went with a Castle Siege achievement today. I thought I might be able to keep this one in my back pocket and grab an iOS Minecraft achievement, but the closest thing that was on offer appeared to be was creating an enchantment table – and after a hunt around a Minecraft Wiki, I knew I was nowhere near assembling a table without some serious hand holding and, if I was lucky, a pre-prepared, achievement-specific world.

This achievement cost me a bit of in-game currency, which was fine – I still had some leftover from upgrading my archery tower last time I needed an emergency achievement, and in the meantime I have another three heroes to experiment with in-battle (I’d already unlocked a few others).

Right now, though? I’m enjoying a local beer from the Bright Brewery (for international readers, that’s in Bright, Victoria, Australia – at the foot of the Alpine region, and the gateway to our snowfields) and I plan on enjoying a few more before the night’s over. I very much doubt there’ll be any more achievements today.

Except, perhaps, in Untappd.




Clicker Heroes • Transcend 1 Time

And so, we now arrive on the other side of the transcension barrier. There seems to be quite a few achievements on offer post-transcension, though, admittedly, none of them look like ‘quick wins’. Rather, the achievements are for completing anywhere between Zone 4,000 to 30,000 … so I don’t know whether I jumped on this one too early, or whether there is some meta game that I’m supposed to know about to maximise my heroes’ DPS, but either way, I’ve transcended and earned myself, at the very least, this achivement.

I’m sure I’ve mentioned before the excitement of ‘starting again’ when it comes to a good clicker, and for much of my lunchbreak, this is exactly what I felt as I retweaked my game to be able to cope with an ascension.

The only thing I’m confused about now is the use of mercenaries, because it looks like they have been locked-away as part of the transcension (requiring me to ascend like a normal person).

Perhaps a bit of a read of some internet guides are in order to get a bit of a handle on techniques will help me.

Kleptomania resurges



Insanity Clicker • Open 100 chests during all the playthrough

A little more clicker love today, but as it turns out, my pursuit of this achievement was way off. ‘Opening a chest’, it seems, has nothing to do with opening the suitcases that drop onto the screen at random intervals of play, but rather it relates to the defeat of a particular monster that is rotated through the enemy list with varying degrees of frequency.

Imagine my surprise.

The solution for this was dropping back a few levels and letting my … army? … smash through enemies quickly at around level 100 or so in order to rotate through to the ‘chests’ quicker and eventually unlock the achievement. Tracking the progress was easy enough via the statistics page (under ‘kills’) which makes sense when you work out what you’re doing, but considering I had managed to get this far in ignorance is a special level of dumb.


Archaeology Student



Clicker Heroes • Complete 5 Relic Quests

Another day, another ‘ascension’, or ‘amnesia’, or whatever your clicker-of-choice essentially wants to call ‘restarting’. It’s a clever little mechanic used to keep you in-the-game … or spending money on in-game currency – depending on where you fall on the optimist-pessimist spectrum. This achievement was actually for completing five of a particular type of mercenary quest, these ones for ‘relics’, but I suspect that I have a few other achievements for similar quests on the cusp of completion as well.

I’ve been playing Clicker Heroes for a long time now, but today I saw an ad to preorder Clicker Heroes 2! I’m fairly sure that I’m quite low on the list of people that would be excited for CH2 … but … well … I am! I had a look on the Steam page to see if I could preorder it, but it’s still showing up as ‘Available 2018’, so it’s a bit of wait-and-see. In the meantime, there’s still plenty of achievements to earn – so more waiting … and seeing … to go!



Clicker Heroes • Ascend the world 3 times

I got a bit confused with this achievement to be honest. I thought I was actually going for the first ascension achievement, but when I ascended and nothing unlocked, I thought it was glitch. It turns out that I already had it … so when, after 20 minutes, I was able to get back to a position where I could ascend again, I tried to do it to see if I could force the achievement unlock, and – as it turns out – I got this achievement instead!

I love clickers.

My Mac was running unusually slow today, so I didn’t get a chance to jump back and forth between my usual clicker assortment like I would normally do, so I really spent some time on Clicker Heroes – trying to work towards some particular achievements rather than just climbing through the levels. Indeed, most of the late-game achievements required you to reach a level after ascension, so in my ignorance, I worked on a bit of an achievement clean-up before going for the ascension. And, let’s be honest, ‘working’ on a clicker isn’t exactly going to cause you to break a sweat – but it’s a game, and games do what games do. They create fun … exactly what Clicker Heroes does.

I’m in two minds about whether to push on for five ascensions or just go for the levels again … but, if I’m perfectly honest, there’s something really satisfying about ascending, and it’s not without its gameplay rewards anyway. I’ll see how the mood grabs me tomorrow, but it might also be a case of showing one of my other clickers some love.

Time will be the ultimate master of my otherwise very, very, busy day tomorrow.

A Journey of 1000 Miles!


Happy Dungeons • Start a game of Happy Dungeons • 10G • 78.79% of gamers unlocked this

I don’t always start my day earning 120G in less than half an hour, but when I do, I do it with Happy Dungeons.

To be honest, the only reason I ever turned this game on was because I saw my son play it for the first time last night, and before he’d even moved a stick or pushed a button this achievement popped. I’m very curious as to what happened to the 21% of people who appear to have played this game and not earned this achievement.

It appears that this game is essentially just an RPG hack and slash with childish cartoon and fantasy elements. I have no idea what’s going on with the story or the mechanics, but I know which button attacks and that seems to have served me well through the tutorial and the first mission.

As a result of skimming the achievement list, I was able to quickly knock-off some of the other achievements to bring my net morning result up to 120G. I probably could have held a few over, but I feel like I’m in a good place with ‘achievements in the bank’.

It also frees me up for some more Destiny 2 tonight!



No Heroes Allowed: No Puzzles Either • Complete Stage 1-8 • Bronze Trophy • Rarity 47.7% (Rare)

It’s no great secret that I’ve been less-than-impressed with PlayStation over the past few years. It’s a petty, highly subjective and purely philosophical dislike I have of them, but their willingness to ignore the gaming community, and the calls for platform improvements demonstrates a certain kind of ambivalence normally reserved for hormonal teenagers looking to launch a rebellion.

But I do like their hardware. Nay. Love their hardware.

The first time I noticed the difference was playing Shadow of Mordor on PS4 instead of the Xbox, and the ethereal whisper of Elvish whispering through the controller speaker gave me goosebumps. I am certain that there have been other times where PlayStation has edged out Xbox over this last generation (fanbois will be quick to point out the vast difference in exclusive first party titles) I simply find, in terms of service improvements, Xbox have, by far and away, served as innovators and leaders in bringing games-as-a-service to market.

Alright enough negativity, let’s talk about trophies. For a long time, in fact possibly the majority, of my gaming time this generation, has been on PlayStation. After almost 10 years of doing a daily commute, I had racked up many hours chasing down platinum trophies on my Vita, notably any of the LEGO titles, or the first few Telltale games that made it to hand-held. The difficulty for me is, I have had a long standing dislike of my PSN gamertag, and having been unable to change it, I am left now resigned to the fact that I’m just going to have to use my other account, one with a gamertag that I use across all my social identities.

Goodbye trophies.

Goodbye digital purchases (on Vita anyway).

Hello opportunity to replay some great games and re-earn some trophies. If the aforementioned Shadow of Mordor is any indication, great games are worthy of a replay – and so perhaps it’s time to re-open Uncharted, re-brave the zombie apocalypse in The Last of Us and re-unleash my inner God of War in … well, you get the drill.

I’m not quite at the stage where I’m prepared to commit to an Xbox Achivement and a PlayStation trophy every day, so I figure I might take this easy and go a Trophy of the Month. I’ll keep the Xbox challenge ticking away in the background, but this will let me smooth my inner voice that demands pure, unadulterated loyalty of one console or another.

And with that in mind, I present to you this month’s trophy. A free to play game on the Vita, strangely titled No Heroes Allowed: No Puzzles Either, which is a simple little puzzle game that allows you to swap and destroy tiles to make sequences of three-or-more, which then trigger a monster to appear in a side-scrolling adventure that’s happening parallel to the puzzle sequence. Your monsters have to kill some intrepid heroes who have made their way into a dungeon, and it’s up to you to stop them … by playing puzzles.

It’s a ridiculous concept, but for all the fluff surrounding the actual gameplay, the puzzles are fast and fun. The only major letdown is how many puzzles you get to play before you have to put the Vita away and let your lives refill (unless you want to purchase some more with real world money). The game is far from shy about letting you know the ways in which micro transactions may be able to fulfil that gaping hole in your life.

Right now, I’m about half-way through the second stage, and the enemies have started besting me. I need to experiment a little more and see how to evolve some of my existing monsters, and get them into the game, rather than relying on the Level 1 critters I had from campaign commencement.

A great addition to the mindless frivolity available on Vita.