No Heroes Allowed: No Puzzles Either • Complete Stage 1-8 • Bronze Trophy • Rarity 47.7% (Rare)
It’s no great secret that I’ve been less-than-impressed with PlayStation over the past few years. It’s a petty, highly subjective and purely philosophical dislike I have of them, but their willingness to ignore the gaming community, and the calls for platform improvements demonstrates a certain kind of ambivalence normally reserved for hormonal teenagers looking to launch a rebellion.
But I do like their hardware. Nay. Love their hardware.
The first time I noticed the difference was playing Shadow of Mordor on PS4 instead of the Xbox, and the ethereal whisper of Elvish whispering through the controller speaker gave me goosebumps. I am certain that there have been other times where PlayStation has edged out Xbox over this last generation (fanbois will be quick to point out the vast difference in exclusive first party titles) I simply find, in terms of service improvements, Xbox have, by far and away, served as innovators and leaders in bringing games-as-a-service to market.
Alright enough negativity, let’s talk about trophies. For a long time, in fact possibly the majority, of my gaming time this generation, has been on PlayStation. After almost 10 years of doing a daily commute, I had racked up many hours chasing down platinum trophies on my Vita, notably any of the LEGO titles, or the first few Telltale games that made it to hand-held. The difficulty for me is, I have had a long standing dislike of my PSN gamertag, and having been unable to change it, I am left now resigned to the fact that I’m just going to have to use my other account, one with a gamertag that I use across all my social identities.
Goodbye digital purchases (on Vita anyway).
Hello opportunity to replay some great games and re-earn some trophies. If the aforementioned Shadow of Mordor is any indication, great games are worthy of a replay – and so perhaps it’s time to re-open Uncharted, re-brave the zombie apocalypse in The Last of Us and re-unleash my inner God of War in … well, you get the drill.
I’m not quite at the stage where I’m prepared to commit to an Xbox Achivement and a PlayStation trophy every day, so I figure I might take this easy and go a Trophy of the Month. I’ll keep the Xbox challenge ticking away in the background, but this will let me smooth my inner voice that demands pure, unadulterated loyalty of one console or another.
And with that in mind, I present to you this month’s trophy. A free to play game on the Vita, strangely titled No Heroes Allowed: No Puzzles Either, which is a simple little puzzle game that allows you to swap and destroy tiles to make sequences of three-or-more, which then trigger a monster to appear in a side-scrolling adventure that’s happening parallel to the puzzle sequence. Your monsters have to kill some intrepid heroes who have made their way into a dungeon, and it’s up to you to stop them … by playing puzzles.
It’s a ridiculous concept, but for all the fluff surrounding the actual gameplay, the puzzles are fast and fun. The only major letdown is how many puzzles you get to play before you have to put the Vita away and let your lives refill (unless you want to purchase some more with real world money). The game is far from shy about letting you know the ways in which micro transactions may be able to fulfil that gaping hole in your life.
Right now, I’m about half-way through the second stage, and the enemies have started besting me. I need to experiment a little more and see how to evolve some of my existing monsters, and get them into the game, rather than relying on the Level 1 critters I had from campaign commencement.
A great addition to the mindless frivolity available on Vita.