Kholat • You’ve collected a note in the tree area • 35G • 19.45% of gamers unlocked this
I have actually waited quite a while to score myself an achievement from Kholat. A quick search of this blog notes that I tried back in November last year without much luck to get Kholat working on the 2012 Macbook Pro, and so with my new sexy and beefy gaming PC, it was about time to give this one another go.
If I’m perfectly honest, the only reason I ever got this game was because it looked affordable on the Windows store and I needed more Win10 titles on my laptop to get me through ’emergency’ sessions during the 2017-18 run of Xbox-only achievements for this challenge. But, it wasn’t free – and so I did actually part with some hard earned cash to get this game, and with that in mind it seemed silly just to leave it parked on my account without ever having fully experienced it beyond 10 FPS and frequent crashes.
I tried reading more about the real life circumstances that surround the game of Kholat but it’s one of those genuinely unexplained mysteries that just don’t sit well with me. There are instances like The Staircase, where there are a whole raft of situations that could have happened – up-to-and-including an attack by an owl on Kathleen Peterson, causing the head wounds and her ultimate collapse at the stairs. We’ll never know exactly what happened, but there are scenarios that are plausible and in the absence of any further facts, then I’m happy with them as options. Kholat, or the ‘Dyatlov Pass Incident,’ just raises more questions than answers – and that aggravates me. With that in mind, I can still enjoy the scenario of the game without needing those further answers – I appreciate this game has a far greater supernatural element to it than what reality might dictate.
For the most part, it feels a bit like a walking simulator, though I did conclude today’s playthrough with a terrifying encounter with what I can only describe as a ‘flame man’. Other than a quick snapshot of the man-come-creature grabbing you and a cut-to-black, it’s a bit hard to understand the circumstances and the reason ‘why’, let alone the ‘how’ of being killed, but from what I read on the internet, I guess I’m supposed to treat this as part of the ‘journey’.
Look, it’s not a bad game – and in terms of horror, I think it can rub all the right triggers nicely, but I very much am a spoon-fed gamer these days, and I don’t have the inclination to explore and experiment and learn as much as I feel like developers want me to. I just want to play a game. It’s nice to have the soft dulcet tones of Sean Bean introduce me to the game, but I’d be lying if I said it was enough to keep me there.
Today’s achievements are largely for picking up notes along the walking track. I might go back after reading some more, but there’s certainly no rush. I don’t know if there’s tactics I’m supposed to employ or some sort of order I’m supposed to work through the game, but in either event, I’m nonetheless glad that I’ve got something on the gamerscore board after waiting this long to play it properly.