God of War • Fully explore Veithurgard • Bronze Trophy • Rarity 25.6% (Rare)
I thought it was worth following up on yesterday’s assessment of God of War, just to make sure that I hadn’t left it feeling cold and alone. If anything, I’m quite invested in the development of Kratos 2.0 now, so I’m keen to follow the story through to completion.
Despite that, I didn’t spend a lot of time on the story today – instead working through a couple of side missions, which I thought would never eventuate (or I was missing them to begin with). In what is essentially ‘Act 2’ (of who knows how many parts), the world opens up considerably – and you are left to explore and undertake these side missions at your leisure.
One of the things that bothered me about Fallout 4 was the drive for the protagonist to find their son falls by the narrative wayside as side missions and other story beats take shape. Even core story places the pursuit on the back burner which just doesn’t make any sense. Bethesda’s mistakes are Santa Monica Studio’s gain though, and Kratos and Son’s exploits are thematically framed as ‘gathering resources’ for the journey ahead. It’s a little thing, but damn it makes a difference.
I haven’t changed my stance from yesterday though, I still think that God of War is subjectively as good as a range of titles on-offer both exclusive and cross-platform, and while it’s good – it’s not good at the exclusion of all else.
Nonetheless, the journey continues. Let’s see where it takes us.