Splinter Cell Conviction • Complete Single Player Story “Merchant’s Street Market” on any difficulty • 20G • 76.11% of gamers unlocked this
I played some more Dragon Ball Z this morning, but I was right – I’ve reached my capacity for milking everything I could out of the game. Thanks to Xbox for freeplay weekends though – I played more of a game that I likely never would have picked up in the store, and unless it was a Game with Gold, I probably never would have played it at all.
Instead I decided to experience a game that I missed out on at launch because it was an exclusive – Splinter Cell Conviction. I’m a huge, huge Tom Clancy fan – and have been since the original Rainbow Six series (I played the death out of that demo) – but my previous experience with Splinter Cell was exclusively PlayStation, so due to the timing of fate, I never got a chance to play through this part of Sam Fisher’s story when it first came out. Tom Clancy is now more of an IP in its own right, and they’ve made some blunders in Clancy’s name along the way (looking at you, Rainbow Six Vegas), but Splinter Cell has always remained a reasonably good approximation to what I perceive Clancy had in mind for an NSA Black Ops group.
Conviction, however, feels a bit different. If anything, it feels clearly like a precursor to the cover based shooter of The Division, but with the essential stealth mechanics that make Splinter Cell what it is.
Don’t get me wrong – I’m not hating it. My first thought in the opening level was that this could have been a worthy contender for an early-build Hitman, but it feels like a standalone game with the broad strokes of Clancy’s characters slapped over the top.
I’m only one level in, so all that could change – but right now, it’s kind of nice to be closing out my Splinter Cell experience, even after all these years. It’s also time for a reboot, Ubisoft…
… Dare I say: Make Splinter Cell Great Again.