Metal Gear Solid V: The Phantom Pain • Completed “PHANTOM LIMBS” mission • 15G • 65.72% of gamers unlocked this
Look, I’m just going to come out and say it. The thing that annoys me the most about MGS5 isn’t the mind-numbingly long (but thankfully skippable) cutscenes nor the flagrantly stereotypical character design and questionable choice of voice acting (I love Keifer Sutherland … just not necessarily as Snake … see earlier thanks for cutscene skip). No, the thing that has irritated me the most is Konami’s choice to stylise the games title and some of the achievement descriptions in UNNECESSARY CAPITAL LETTERS.
I’ve made an executive decision. As much as I try and conform to the developer’s intent and preferred achievement details (I vigilantly check capitalisation, spelling and even localisation when it comes to recording the daily achievement), I’m putting my foot down about this one. MGS5 is not getting capitalised, though I’ll allow capitals in the description title. So there. If you’re wondering why the achievement description is stylistically all over the place above – that’s the reason why. I don’t like it – but here we are.
Anyway, tonight’s achievement is for completing the first real ‘mission’ in MGS5. I finished the Prologue last night which (again, thanks to some skipped cutscenes) seemed to be about an escape from a generic hospital, but my heart just isn’t in it for cut scenes anymore (as I’ve explained previously), so it’s skip, skippity, skip, skip, skip.
This mission was a little more along the flavour of the MGS franchise – and certainly more akin to the experience you have in Ground Zeroes. I think there’s still a bit of a learning curve, so it might be a bit hit/miss for me for a while, but I’d like to chip away at it over time. I’m actually more interested in doing some of the base management activities, which I don’t really know much about – I’m assuming Snake is heading their now post-mission – but I’m looking forward to experimenting with what exactly this part of the game means.
In the meantime, I’d like to make some more progress in my Diablo III season – certainly more than last season, but I’m not sure if there’s a trick to it or not, or if it’s just simply a matter of doing ‘the grind’. Perhaps I don’t have the patience for grinding games anymore, I’ve certainly fallen into the ‘lapsed player’ category of Destiny 2, but I feel like there’s more to D3 than that. There’s obviously a big end-game appeal that I haven’t discovered yet, considering I leave my characters in the holding bay once they hit Level 70, so it might be a case of wait-and-see. And considering I’m quite a way off Level 70 for most of my characters … that’s a bit of waiting.